Sunday, May 20, 2012

Inspiration (II)

In the last post I talked about the inspiration behind locations, though another major item that has real life inspiration has been the culture of Elementia.

The main cultural element of the books is the elements themselves, especially the hidden pieces involved.  For example, I have developed 35 elements and each of them have an Elemental Spirit, though only 24 of them have a High Elemental Spirit.  This is because when I created them, I had just read Revelations from the Bible and sitting beside Jesus are 24 angels.  I turned those 24 angels into the 24 H.E.S.s.  With that in mind, there are several religious pieces spread among the earlier books (such as the 666 Dragon in Adventure 3).

Now, obviously, since all of the books deal with the elements, the nature loving portion is very important.  For the early books, high, modern technology is shown and presented in the best of ways, though always being minimalized by nature.  Later in the stories, it is seen that technology and nature are both equally important and a perfect balance is needed.  Though over the course of all of the books, the natural element of the stories remain the leading force.  The most famed piece of nature is the opposing forces of fire and water, as seen in Volume 2 (you'll have to read to learn more).

Creatures, amazing critters that roam the world beside animals.  The original design for these actually come from Pokemon, in fact, Creatures were to be the next evolutionary stage of Pokemon, but was scratched for obvious reasons.  This allowed for the very diverse species of Creatures that can be held within specially made gems.

The Destiny Gateway has had two designs, though the first design will never be used beyond the original writing.  For a long time I did not have a good form of travel between Elementia and Earth, which at some point in this process, I began watching Stargate SG-1, which inspired the original gateway.  After some thinking and designing, I created the new version of the Destiny Gateway, which can be imagined through Adventure 1.

There are many more cultural pieces that I will share with you, however, for now I will save that for the next time, and after that I will talk about the inspiration for characters.

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