Saturday, November 3, 2012

A Book!

Hello Everyone,

It has taken some time, but I have put together a book and have had it published.  It is not one of the "Chronicled" books, but is a separate entity.  The best part, it is based on the essence of adventure.  Here is a link to it.  I hope you all enjoy!

http://tinyurl.com/apbj89r

"It is the journey, not the destination, that makes the adventure"

Wednesday, August 15, 2012

Writing Update

Good Afternoon All,

With the summer coming to a close, camp over, etc, I can look forward to more writing in my spare time.  As all should know, Volumes 1 and 2 are complete, and I have started 3.  Out of the 15 Adventures in Volume 3, 3 are completed.  My hope is that this semester I can have another 5 done (that's roughly one a month).

In the past, it has taken roughly 5 years to write one book, my goal is to have that down to a year and a half.  The issue this time though, I have to focus on getting hired and graduating, so it's work, work, work.  Let's see what happens.

For the Adventures!

Saturday, August 4, 2012

Holidays!

Since this is the last day off I will have for a bit, let me have some fun and talk about holidays.

In Elementia there are only a few recognized holidays, but those that exist are especially important.  The biggest holiday is Mas-Paz, or more peace.  This holiday happens to fall on the same day as the Earth holiday Christmas, but is part of a multi-day celebration like Hanukkah.  This event's main focus is on celebrating the joys of the year and a coming together.  On the other hand, there is Forsworn Day.  This one is not mentioned often in the books, however, it is a day that looks back at ones failures, the challenges of the year, the hardships one has faced, basically a day of reflection on mistakes and hardships.  The exact day is not mentioned, but it is near the direct opposite portion of the year from Mas-Paz.

Beyond those two holidays, other events tend to be those of simpler "recognition" days.  These are days that celebrate major events and victories, such as the defeat of Darkness or some similar event.  There are many of these days available to "celebrate."  With this in mind though, not everyone recognizes them, not because they do not believe in them, but because they only go for the ones that relate to their family.

Until the next time, let the elements flow...


Friday, August 3, 2012

A short update

Hello Elementalists and elemental friends,

It's been a little while so I wanted to provide all of you with a little bit of an update.  So far I have revealed many different items behind the story and wanted to share a little bit of the current break down.  As of right now, there are 12 planned volumes in the series.  There are at least 4 major "protagonist" groups over the course of the books.  Generally, the evil of each series becomes stronger, as with many series that have multiple books, however, there is also the many variations in skills that the antagonists receive as the "world" of Elementia opens up.

What I'd like to know now, is if any of you are interested in actually reading more of the adventures (remember, Adv 1 has been released in a previous post)?  Also, what would you think if I was to break the adventures into pieces and have them published via a literary magazine?

Have a great journey.

High Grandmaster of Fire

Saturday, July 7, 2012

alright here we go.  this is a brief update.  sorry for the poor grammer etc i am posting from my phone and it is not letting me add punctuation and other proper grammatical points. ok here is what im asking i would like to post on subjects that readers would be interested.  go ahead and let me know and i will write something up.  if it does not pertain then ill let you know or find a way to figure it out.

Tuesday, June 12, 2012

Relationships

Just like on Earth, love is real and ever present.  Though, why would this be of interest, well, in Elementia there are certain customs that are different than what one might expect.  Here are a few topics that look at love and relationships in Elementia:

General:  For the most part, love in Elementia is similar to that of Earth.  People fall in love based on their personal criteria.  There are several questions that might arise though.  One, it does not matter what type of elemental you are, the element you study does not determine who you can fall in love with.  Two, in programs such as the military or guardians, there is to be no public displays of affection or having a couple stationed in the same place.

Kiss of Honor:  Yes, that is a tacky title for it, but I didn't have anything better right now.  For the most part, on Earth, a kiss on the lips shows the highest sign of love between two individuals.  In Elementia, the place of love is the forehead.  Kissing on the lips is still a sign of love, however, a kiss to the forehead represents the deepest form of love and respect (you will only do this to the one you are either betrothed to or married to).

Vows:  On Earth, a wedding usually includes readings from a religious book or writing based on the culture(s) of the two.  In Elementia, there is a reading from the Valex, which is the elemental book of advice/proverbs of good life and love.  The book is not long and holds many stories of living a good life.

Tokens of Love:  A ring is the common form of unification for marriages on Earth, however, in Elementia it is all about something personal.  Usually, the couple will exchange a gift that is made by the individual, sometimes, the maker includes elemental energy, bit of blood, or some other item that adds a personal connection.  Also, where as the ring is common, it is more common to come across a necklace, especially for elementalists (due to rings could hinder an elementalist during battle).

These are some of the subjects that come up in the books about love, especially in Volume 2.

NOTE:  I will be starting work at a summer camp in a few short days and will not be able to post often if at all until it is over.  I will try to do an update, if not, I will do one as soon as I get a chance.  Leave a comment on a subject you might be interested in hearing about that way we can keep running with this when I return.


Thursday, June 7, 2012

The Elements

In the elemental world there are 34 recognized elements.  24 of them are considered high elements and 10 of them are considered as a "lower" level of elements.  There are 5 cycles that make up the elemental wheel.
Here is a general break down of the rings:
     Inner Elements:  Purity, Question, Option, and Answer
     Life Elements:  Wind, Water, Fire, Earth, and Dark
     Inner Ring Elements:  Star, Solar, Lunar, Steel, Thunder, Ice, and Lightning
     Outer Ring Elements:  Storm, Nuclear, Plant, Psychic, Normal, Ground, History, and Sonic
     Specialty Elements:  Ghost, Shadow, Desert, Faith, Dream, Weather, Magic, Nightmare, Cosmic, and
                                         Celestial

Which element are you?

Tuesday, June 5, 2012

The Beasts

In the elemental world there are several "beasts" that are said to control the original powers of the elements.  Three of the beasts are common to many civilizations, both elemental and earthly.  These three beasts are the Dragon, Phoenix, and Griffin.  An important concept of these beasts, is that they represent several elements and then one special ability.

The Dragon is known for its great power, and is feared by many.  The elemental powers that it holds highest are water, air, ice, and atomic.  The special power that it controls is time.

The Phoenix is regent in its sense and is held divinely by many.  The elemental powers that it has become known for are fire, air, and the celestial trio (solar, lunar, and star).  The special power it utilizes is healing.

The Griffin, while lesser known, is still the sign of might and variations.  Its elemental powers are ground, psychic, shadow, and ghost.  Its special power is the source of confrontation.

These are the special powers that exist for these most commonly seen "beasts."

The next time I post I will focus on the actual elemental wheel, that way you can see all of the elements in existence.

Sunday, June 3, 2012

Discontinued Plot Lines

Since I first decided to write the adventures there have been several plot lines that I have discontinued either because of space, poor integration into the story, or when I lost one version of the "timeline" I forgot to add it back in and decided to leave it out.  Here are a few that could have existed:

Capturing the Phoenixes-In the books it was going to become a piece that for each element, there existed a corresponding phoenix (not just for the fire element).  The story is that it is a Jem family challenge to acquire all of them in some manner.  Phoenix would share the challenge with Zach and over the course of the books, he would capture all of the remaining ones.

Shadow Realm City-At some point in the adventures, a "Shadow Realm" is created to hold major evils that either could not be fully destroyed or considered not dangerous enough to destroy.  What came of this, is that small civilizations and temples would form inside the realm and the HGMs would have to at times visit the realm to complete tasks or ensure that the realm would not collapse.

Area Championships-This was a story arc that would have become to complex with the "good vs evil" plot lines that occur so often.  In this activity, there would be challenges set up across the continents where challengers would take on masters of different activities (Creature battles, Spirit duels, weapon battles, etc) and if they pass, they get to move onto the next level.  At the end of the competition, they can take on the High Grandmaster of that continent in one competition (the HGM has a cap on their power).  If they pass that level, then they get to enter a grand festival where they take on one of the other HGMs using their strongest powers.  

Chasity-Chasity is the daughter of one of the EL's former leaders, and her spirit was supposed to end up inside of Paige (be a fusion spirit of Paige and Sapphire).  This line was pretty much discontinued as her serving as a permanent spirit due to the role that Paige would take later in the adventures.

These are just some of the plot lines that I have discontinued for different reasons.  In the future I might share a few more that have fallen to the wayside.

Saturday, June 2, 2012

Age Related Specifics

Education:  On Earth, education tends to be completed around the age of 18.  In Elementia, this is not the case.  Instead, most of ones education is completed by the time the individual is 10-12.  There is a strong focus on studies in a youth's early years in order to get them into more interesting studies and let them find what they want to do.

Age of Honor:  AoH is also known as the transition to adulthood, or the age in which the youth has "matured."  In Elementia, that age is 16.  This is custom because Elementians have had a majority of their education and have also had many other trainings that tend to make them more "mature" than their Earth counterparts.  This is the age in which one is allowed to marry, is allowed to be a "leader/commander," and any condition that is usually reserved for older ages on Earth.

Trainings:  Once an Elementian has completed their education, based on their age they may partake in certain trainings.  First off, weaponry training occurs early in a youth's education, this allows the student to select and weapon and train with it until they have mastered the weapon.  Usually occurring after the selection of a weapon, the student then begins elemental training if interested.  Commonly, the student selects an element of interest to them, however, there are special cases in which an element "selects" them. The first activity after completion of studies is in ecology, generally this means the study of Creatures, however, it may be of any ecological area.

Advanced Trainings:  These are the trainings that are restricted due to their status.  For example, the age of entrance into the military is around the age of 20.  While Guardian training starts at the same time as elemental mastering, one cannot become a full fledged Guardian until they turn 22, where as one can achieve the rank of Master in their element by the time they turn 17.

It is of note that while these standards have been set, they do not always hold.  For example, the youngest High Grandmaster is and will always of been Gabe due to his youthful age when he arrived in Elementia (though at this time ages were not that important).  There are also other cases of underage individuals stepping into major positions.  This is why exceptions can often times be made.

Age itself in Elementia is only a small thing.  Birthdays are often not celebrated (part of this is due to the longevity of Elementians and other minor factors) and old age is not always revered (this is due to many youth in the past that have proven themselves).

"There are many adventures in life, who will be your partners?"

Friday, June 1, 2012

Adventure 1

Good Day All!  Today I have decided to release Adventure 1 for all to read.  The original version of this adventure was written back when I was in 7th grade.  While it has had several edits, I know that there are still some errors in it that need to be corrected.  Even with minor problems, this is very close to the finished version.  If you have interest in reading more, let me know, and also remember, that I am continually working to improve it.

If you do read the adventure, leave a comment letting me know what you think and if you are interested in more.  Enjoy!

https://docs.google.com/document/d/1hy_wv6dGwR8DpN_SrKltdvmqI9XYKw3OkTEfbUTStZc/edit?pli=1

Tuesday, May 29, 2012

Elementia Specials

In the world of Elementia there are several powers/forces/weird things, that are unique to the world.  These special attributes of the world tend to create strange instances.  I will describe a few below:

Miss-Generational Birth-this is a special case in which an elemental's child has been born into the wrong family. This special is very rare, but has been known to occur.  The child has matching DNA, blood type, and anything related to genetics to their actual parents, not the ones that bore him/her.  In a way, it means that the "birth" parents gave birth to an adopted child.  Reason for this occurring is not fully understood, however, it is guessed that it occurs because the child is to be "used" by the elemental powers/spirits.

Energy Level-this is a common term used throughout the books, however, it is not clearly laid out.  For one, only elementalists have an "energy scale."  This scale is used to measure how much power an individual has at a given moment.  Every elementalist has a base level, which if their level drops below that, they have an exponential increase in risk of death.  The energy level can be manipulated by using power-ups, changing into a different elemental spirit form increases the base level, and also by an elementalist joining powers with another, increasing their powers even more.

Geographic Freezing Point-In Elementia, there is a special point in the world in the Northern Hemisphere (within Blizzarra) where is one passes the mark, then they are instantly frozen.  This is a highly dangerous area, but, if one has the proper protective powers/clothing and high enough energy levels, then they are presented with an unbelievable land.  

Unfortunately, these are the only ones that I can remember, if I can think of more, then I shall share.

Enjoy the Adventure...

Monday, May 28, 2012

Death

As introduced in the Volume 1, death is an interesting concept with many complexities when dealing with Elementia.  On Earth, people only know of Heaven, while in Elementia, they believe in the Spirit Realm, both lands should not be confused.  In fact, the Spirit Realm, should be the end location for all elemental worlds (that includes Earth).  However, there is a special power that causes some rifts.

When a person dies on Earth, due to the great divide that occurred in the beginning, they will generally go to Heaven.  Though, due to the underlying power of Elementia, some people will be reincarnated in Elementia, at times starting where they left off.  In Elementia, when someone dies they will generally go to the Spirit Realm, ending the cycle of their life.  There are known to be rare cases of people who die in Elementia that are reincarnated in Heaven.

This cycle of life and death creates some interesting story lines.  Next time I will continue to discuss some of the more abstract attributes that are unique to Elementia.

Friday, May 25, 2012

Inspiration (V)

Wow, so far I have shared with you some of the inspiration for the worlds of the Chronicled Adventures of Elementia, some of the culture, as well as some of the main characters.  Tonight I shall delve into some of the other characters, many would be considered secondary, but first, onto some of our favorite characters, the bad guys.

As with many books, the stories of good vs. evil are timeless and the major plot creator for books.  In this case the evil characters are varied in skills and powers.  Symbolically, darkness is a representative of evil, well, in the first book, Darkness is the main bad guy.  Not only is he the type of guy that bad guys want to be, he ruled for many, many years.  In the Elementia History he could be listed as the longest reigning ruler of the world.  It actually seemed that evil had won, "if it wasn't for those meddling kids."  Other evils that arise include former rulers, leaders of massive empires, and even divine powers.  As the use of the Destiny Gateway increases, it opens the doors to stronger, more diverse evils. 

As for very direct influences of the "bad guys," there are none.  I have remained very polite in not using real "enemies" in my life as influences on the evils of Elementia.  The image and general thoughts of the many evils that take on the elemental protectors are all original.  The one exception, includes the thoughts and beliefs of the evil doers, mainly due to certain universal evils. 

While there are many evils that the High Grandmasters face in their adventures, they have many friends and partners that aid them along the way.  While many characters in Elementia are original, there are some that are close to the Jem family (friends/family) that are based on real people, some by looks, others by their personalities, and in some cases, everything.  An important thing to consider is that characters who are based on real people tend to come in right where I am in the development of the Adventure Timeline, not what adventure I am writing at the time.

Loves, in this case, it is the talk of Zach's two loves during the adventures.  Zach, obviously based on me, leads the two loves that he has had are based in some way on real individuals.  His first love, presented in the first Volume, is mainly based on appearances of a friend of mine in high school.  While the appearances are there, the personality is purely original.  The second one that Zach marries after college, is based on a friend of mine that I met during college.  In this case, looks are slightly used, however, it is the personality that is used predominately.

Friends, the High Grandmasters have many friends that assist them in their actions.  Some of the characters that are based on real people include:  Bre (the Wind Master that assists Zach), Rudee (the head engineer for the DG), Steven (an officer of the DG), and many others.

Family, there are several Jems that are based on real individuals in some manner.  Zach's daughter, Paige, is based physically on a friend of mine from 6th grade.  Appearing way later, one of Zach's great-great-granddaughters, Caran, is based on a current friend of mine (who has actually added some advice and suggestions to the adventures).  In this case, Caran's personality and physical attributes are utilized to create the character (this leads to similar traits to her character's twin sister, Selena). 

These are just some of the characters that have real life inspiration.  There are a few others, but I will save those for a later time.

Enjoy the adventures, I'll be moving onto another subject the next time I post.  Until next time...

Wednesday, May 23, 2012

Inspiration (IV)

In this next installment I will begin to talk about some of the characters that appear early in the stories and next time I will focus on some of the later developed characters.

Obviously, the first characters to recognize are the four High Grandmasters.  The four HGMs, Cherish, Zach, Sean, and Gabe, are actually based on my brother, two of our friends, and myself.  The four of us as friends actually created the elemental power concept and even played out in some manner the first and second adventures.  Since that time, I have gone on to pull some of the random pieces of our game play and began turning it into the massive number of adventures that will come into existence.  The weapons that are given to the characters in the book are actually ones that we selected to use.  As for looks, some aspects are locked in as how we looked back when we first met, but it would be the elemental powers of the world, not growing older, that caused them to change in looks.  Other then that, I have based the original bases for the characters' personalities as we were and then let them evolve with the stories.

Phoenix Jem serves as both Zach's older brother in Elementia as well as the first Master to the High Grandmasters.  Phoenix himself is not based on any individual, in fact, he is a composition of mentors that I have had over the years.  He represents himself as a strong willed, intelligent, takes no bs, handles problems with a calm demeanor, and is continually improving himself.  These traits mark him as one of Elementia's strongest leaders.

Zenzer is Elementia's top military commander.  In the early adventures, Zenzer is portrayed as one of the worst representations as a military leader, doing whatever he can to get a higher rank, being highly negative and condescending to his superiors, as well as being hot headed.  As the adventures continue he becomes a much more respectable military officer.  He focuses on the "team," works to accomplish the mission in an appropriate manner, respects his superiors, though he still keeps some of his condescending attitude with the High Grandmasters, except it tends to be more of a fun back and forth.

Professor Willow is the leading individual on Creatures.  He doesn't have any real inspiration other than being a hard working scientific researcher that puts his heart and soul into his work.  Also, much like a veterinarian, he has a large heart for animals/creatures which also leads to him becoming a beloved individual.  Every so often, he also serves as an expert on Elementia folklore and shares his knowledge with the people that he both meets and works with.

These are some of the most direct inspired characters that have an early existence in the books.  In my next post(s) I will focus on some of the "generic" characters as well as some of the other characters that have very direct inspiration (similar to the HGMs).

Tuesday, May 22, 2012

Inspiration (III)

Good evening all, and welcome.  The last time I posted I focused on some of the cultural elements that have worked their way into Elementian culture, tonight I'll wrap up what I have to add about the cultural elements for now.

In Adventure 2, the reader is introduced to the card game Spirit.  For some, this game may seem familiar because it ended up as a fusion of two trading card games:  Yu-Gi-Oh and Magic the Gathering.  In fact, this was not expected.  The first few times that the cards are used, the reader is introduced to the full play card game.  Later, the reader is introduced to a second version of the cards, power cards.  The power cards are actually to enhance the powers of an individual during battle, though the use of a card scanner is still required.  This will actually set up a larger component of the adventures in Volume 11.

Weapons in Elementia could be considered as either being classic (medieval even) or futuristic.  The first weapons introduced are the basic sword, bow & arrows, and whip.  Further along, lazers and high powered, similar weapons are introduced.  At first, these different types of weapons had little differences, however, a division did develop.  As is figured out, the classic weapons are better "conductors" for elemental powers, while elemental powers can be integrated into the more futuristic weapons, elemental powers are not required to use the high power.  This leads to the differentiation in that classic weapons are used by elementalists, where as futuristic weapons are used by those who either can't or don't use elemental powers.  One item not found in Elementia is a gun.  This is partially due to an event that occurred during the reign of the kings, but guns are not used, but compared to the other two options, the "earthly" weapon does not match up.

The large military presence seen especially in Volume 3 and during adventures involving the Destiny Gateway, come from my military training and education.  Though I am not commissioning into the military when I graduate, the training that I have received from the Virginia Tech Corps of Cadets has left a mark on me and on my writing.  The military of Elementia was designed to be a small group within the world, however, over time, it became clear that it would be an important addition to the world.  Over time, the military component of Elementia will grow in importance, especially as the Destiny Gateway becomes a more central part of the books.

While there are many earthly cultural influences on Elementia, there are many that have come about on their own.  The many elements that have been developed diverge drastically from the universal ones.  Most recognize Earth, Water, Fire, and Air, then some include other elements such as thunder, steel, ice, and a few others.  The majority of the 34 known elements come from some of the basic elements being broken down and in cases, pulled from other sources (sonic, radioactive, history, faith).  Other purely elemental creations include elemental weddings (as seen in Volume 2), the clothes of many groups (especially, the Guardians), as well as the elemental training program and the various groups that make up the Elemental League.

These are some of the many, many different cultural elements of Elementia.  The next time I post I will focus on the inspiration for some specific and general characters within the books.



   

Sunday, May 20, 2012

Inspiration (II)

In the last post I talked about the inspiration behind locations, though another major item that has real life inspiration has been the culture of Elementia.

The main cultural element of the books is the elements themselves, especially the hidden pieces involved.  For example, I have developed 35 elements and each of them have an Elemental Spirit, though only 24 of them have a High Elemental Spirit.  This is because when I created them, I had just read Revelations from the Bible and sitting beside Jesus are 24 angels.  I turned those 24 angels into the 24 H.E.S.s.  With that in mind, there are several religious pieces spread among the earlier books (such as the 666 Dragon in Adventure 3).

Now, obviously, since all of the books deal with the elements, the nature loving portion is very important.  For the early books, high, modern technology is shown and presented in the best of ways, though always being minimalized by nature.  Later in the stories, it is seen that technology and nature are both equally important and a perfect balance is needed.  Though over the course of all of the books, the natural element of the stories remain the leading force.  The most famed piece of nature is the opposing forces of fire and water, as seen in Volume 2 (you'll have to read to learn more).

Creatures, amazing critters that roam the world beside animals.  The original design for these actually come from Pokemon, in fact, Creatures were to be the next evolutionary stage of Pokemon, but was scratched for obvious reasons.  This allowed for the very diverse species of Creatures that can be held within specially made gems.

The Destiny Gateway has had two designs, though the first design will never be used beyond the original writing.  For a long time I did not have a good form of travel between Elementia and Earth, which at some point in this process, I began watching Stargate SG-1, which inspired the original gateway.  After some thinking and designing, I created the new version of the Destiny Gateway, which can be imagined through Adventure 1.

There are many more cultural pieces that I will share with you, however, for now I will save that for the next time, and after that I will talk about the inspiration for characters.

Sunday, May 13, 2012

Inspiration (I)

It's been a while, but here is another piece related to the books, tonight I'll share a bit of inspiration for different parts of the books.

The Chronicled Adventures of Elementia have many hidden pieces to it that have been inspired by people and events.  If you follow the evolution of the stories (mainly through the original timeline) certain things that happened in my life influenced events and people, including places (such as the college I went to), the people (beyond the original four High Grandmasters, several of my close friends appear throughout the books/adventures).  Often times, people who are close to me get a special slot somewhere in the stories, different than other characters that I have developed.

Now, a main focus deals with locations.  Throughout the course of the books, I take the readers to many realistic as well as unbelievable places.  Whenever I identify a place on Earth, I try to get the details down tight as to focus on creating the best possible image of the place.  Later in the adventures, when the members of the Destiny Gateway project travel to different worlds, I sometimes use several real (be it ancient, contemporary, or modern) places to create a new land/world but allow it so that I can breath life into the location.  When it comes to Elementia, I do not use many earthly locations to form the many portions of the world, though there may be certain designs that are worked in subconsciously.

The next time I post I will focus on talking about the inspiration for either the culture of Elementia or talk more specifically about characters.